Bajong's Blog

Tuesday, February 06, 2007

O2Jam


02Jam

O2Jam is an online rhythm game developed in South Korea by O2Media. At present there are agencies in many countries and regions. All information in this page is based on the Malaysia version, published by e-Games. It is similar to Beatmania IIDX in its interface, and shares many similarities with another music game, VOS, an abbreviation from Virtual Orchestra Studio.

Gameplay

Playing the game is divided between finding a room to play in, selecting a song, and playing a song. There are 3 servers in the Korean version of O2Jam, technically called Music-Halls: Melpomin, Kalliope and Kleo. All 3 servers are named after the Muses in Greek mythology.
In the Malaysian version of O2Jam, there are also three servers: Kalliope, Kleo and Thalia. All three are free to use, although about half of the songs cost money to play. Each server works under song level restrictions. Before Thalia was introduced, in Kalliope, only songs level 15 and below could be played, while Kleo allowed all songs above level 13. As of 09/08/06, the Malaysian version of O2Jam has all three servers: Kalliope, which is now a level 1-13 song restriction, Thalia, a level 7-19 restriction, and Kleo, which remains the same.
In the Philippines Version, there are five Free-2-Play Forever servers. These are Euta, Thalo, Kalliope, Kleo and Philix. Euta and Kleo serve as the Philippine's main servers while Thalo, Kalliope, and Philix serve as temporary emergency servers, mostly used when Euta and Kleo are on stabilization and maintenance. Euta and Kleo covers almost 70% of the player population, while Thalo, Kalliope, and Philix cover 30%.

Finding a Room

After choosing a server on which to play, the player (commonly called an o2jammer among O2Jam community) is presented with a list of "channels," each which allow a maximum of 100 users at a time. Upon selecting a channel, the player is presented with a list of rooms. The player can either find a room in which to play manually, press the "Short Cut" button to take the user to a random available room, or press the "Create" button to allow the player to create a room of his own from the following list:
Single Rooms are rooms in which only the creator can play. These rooms are especially useful for practicing new or hard songs, for in versus mode, if a player loses on a song that is not on the Easy difficulty, he must wait for everybody else to lose without being able to play. The creator of the room can select any song, difficulty, speed modifier and ring modifiers available to him on the server.
VS Rooms are where the multiplayer portion of the game is played. Up to 7 other players can join a versus room, and the person in control of the room (initially the creator) selects each song, difficulty, speed modifier and ring modifiers. A minimum of two total players in the room is required to play. The winner of the match is the one with the highest score.
Album Rooms are rooms in which one or more players can choose a song course and play against each other. Song courses are preset lists of songs with preset difficulties that are played immediately after each other without stop. The person in control of the room (initially the creator) selects each course, speed modifier and ring modifiers. Although there are many from which to choose, ranging in difficulty from very easy to very hard, this mode is not very popular. The overall score for the match is the sum of the scores for each song, and the winner is the player with the highest overall score.
Couple Rooms are rooms where two people in the same physical room or over the internet can play against each other. Player one controls the first four notes with the keys S, D, F, and Space. Player two controls the last three notes the keys 4, 5, and 6 on the numpad. No other players are allowed to join. Cooperation is needed to successfully clear a song.
Jam Rooms were a conceptual room type which were never successfully implemented into O2Jam. This kind of room involved each of the players playing the notes of one or more instruments in the song. Each player would hear what the other was playing, allowing them to collaboratively play the complete song, similar to how a band would play a song. However, due to connection issues, this room type was never implemented.

Selecting a Song

Over 350 songs on the Korean server and 270 on the Malaysian server are currently available to play. Including all O2Jam versions, there are over 580 songs available for playing(~3.4GB in .ojn and .ojm files; 776 songs if you count unofficial ones, 4.3GB). While some of them come included with the game's full installer, many of them require a separate download and e-points after installation. Unfortunately, the downloads of the songs are very slow, sometimes reaching 15 minutes on a cable modem. To fix this, all of the songs are available through an official Bittorrent download.
The genres that the songs are part of run the gamut from piano pieces to techno versions of classical pieces to songs that are reminiscent of J-Pop, with an unusually large number of Christmas-themed songs. Most of the songs have 3 difficulty levels of play. The harder the difficulty, the more notes, drum beats, and other sounds need to be played by the player, as opposed to automatically being played in the background. On the hardest difficulty, many songs have a limited amount of music not being played by the user.
To be able to play a song in a VS Room, the song must either be free and each player have the song downloaded, or be payed for and downloaded by each player. To play in an Album Room, all songs in the album being played must have been downloaded before the album can be played.
A small optional step while selecting the song is selecting the background that all of the players will play on. This is mostly a cosmetic change, since all this does is determine what playing field the avatars will be standing on and what font the combo counter and note quality indicator (Cool/Good/etc.) will be in, as well as determining the visual effect that displays whenever a note is hit well. By default, however, the background is random.

Playing a Song

The song Bach Alive being played on Normal difficulty
Playing a song is similar to most rhythm games in general, and Beatmania specifically. Horizontal bars slide down a series of seven columns, each corresponding to a key on the keyboard. Just before the notes hit the bottom of the column, the player has to hit the key corresponding to that column. As in Beatmania, each keypress emits a note, vocal, or other instrument that creates a full-sounding song. A correct hit is also rewarded with a small 3D effect that is determined by the background on which the players are playing.
The grading scale used by the game is, from most accurate press to least, Cool (depending on the background this note class may also be referred to as Great), Good, Bad, and Miss. Consecutive Cool and Good notes add both to the player's combo and to their Jam meter. When the Jam meter fills up (if you get 25 Cools, 50 Goods, or a combination all in one streak), a large number flashes in front of the player's avatar indicating their current Jam Combo. The goal of the player is to get both a high individual note combo as well as a high Jam Combo. Because the Jam meter fills up faster when a player hits a Cool instead of a Good, two players can both get a full combo (hitting every note as a Cool or Good) but still have a different Jam Combo.
When the player gets fifteen Cools in a row, a blue pill appears near the upper right of the playing field, with a maximum of five pills. Each one of these pills will transform a Bad hit into a Cool, keeping the player's combo going, although losing a pill.
In a VS room, after all of the players are done playing the song, their individual scores are ranked against each other, and all players are awarded Gems (in-game currency, see below) based on how well they performed.
One way players challenge themselves is by increasing or decreasing the speed at which the notes descend. The multipliers from the "base speed" are x0.5, x1, x1.5, x2, x2.5, x3, x4, x5, x6, and x8. These modifiers are often points of contention in VS Rooms, as many players try to play a song at the fastest speed possible, while others prefer to have the notes a bit slower. With many harder songs, x1 is used to increase the challenge, as the notes end up closer together, making it harder to read. Speeding up the notes does not affect the music at all, but instead spreads out the notes, making them (in non-extreme cases) easier to read (imagine using a bigger font instead of a smaller one).
As of January 27, 2006, the x8 speed was replaced by the xR speed in the Malaysian version of O2Jam. This mode allocates a different speed to each note column when playing the song, making songs even more challenging, and difficult to memorize.

Tantra Online


Tantra Online

Tantra Online is an MMORPG developed by HanbitSoft, the Korean distributor of StarCraft. It is largely based on Hindu mythology, with some Buddhist influence. This is apparent through many aspects of the game's universe, from the names of the principal deities involved in the back story (Brahma, Vishnu, and Shiva; the Hindu trinity) to the magic system (utilizing mantras, lit. "words of power" in Sanskrit) to the various playable classes (Devas, Rakshasas, Asuras, Garuda, etc., all demonic, angelic or otherwise celestial beings in Hindu and Buddhist traditions).

Like other MMORPG games, you have to create a character by choosing one of the 8 tribes in tantra, and kill monsters to attain higher level. Leveling can be done either by solo or you can create/join a party. Once in a party, the experience and money drops of each monster is divided to each party member.


THE EIGHT TRIBES

Before you create a character, you are to choose what do you want to be... here are the choices...
1.Yaksa2.Gandharva3.Deva4.Garuda5.Asura6.Raksasha7.Naga8.Kimnara
THE EIGHT SECOND JOBS
1.Vidya - yaksa/gandharva. The Priest. Most of his/her skills is for support (e.g. increase max hp, increase attack rate, increase magic resistance, increase defense, heal, etc.). This job has one basic function, that is to keep your party alive. This job is highly needed in a party in areas where monsters creates extreme damage to one's hp. These characters often have low attack power but are usually invincible for they have heal and full support skills. They use battle weapon and shield. The most common ones are full support vidyas who only put their skill points into support and are referred to as FS.2.Nakayuda - yaksa/gandharva. It is a battle-type yaksa/gandharva, and wears a battle weapon. Its build up is heart-muscle, or sometimes, others use heart-nerve. They bear high damages and stuns (once stunned, one can't move or use skill until the effect is gone at about 8 seconds, depending on the level of stun). They also have heal and poison attack.3.Samabat - deva/garuda. The Summoner. This class summons powerful lions and demons to attack their enemies. They usually summon, then just sit back and relax as their summons do their job for them.4.Abikara - deva/garuda. The Sorcerer. They deal high damages, so-called "nukes" but suffer due to lower hp compared to other tribes. One of the most feared classes in tantra.5.Karya - asura/raksasha. The Hunter. This is the class the wields the bow, and uses skills that deal damage from afar. Their skills are honed to hit the vital points of their enemies and try to cripple them before they even get close. They summon Wolves to aid them and use skills that immobilize their enemies.6.Druka - asura/raksasha. The Assassin. This class possess the highest damage dealing capability. They usually do 1 hit kills, or high powered 2 hit combos that kill enemies before they can even see them coming. They are the masters of stealth, agility and of course firepower. The only setback is they somewhat have lower HP than other melee chars. In fact, Druka's have the record for the highest damage output in tantra, dealing about 26,000 damage to a monster.7.Satya - naga/kimnara. They often have low damage for their best build up is pure heart. Their main duty is to "tank" all monsters. When they are in a party, monsters (except a boss) preffer to hit nagas. Satya has high hp and defense because of their chakra build and skills.8.Banar - naga/kimnara. Battle-type naga.

The Four Chakras

When you level up, you gain extra "chakra points" which you have to distribute to any of the 4 chakras (heart, nerve, muscle, and mental) to determine your characters build.
Chakra of Heart This is basically HP or Vitality in other online games. Adding more Heart chakra increases your life points which will make you die less. Survivability is actually a must in Tantra as this game is centered on PvP. All tribes need this to some extent.
Chakra of Mental Basically the Intelligence in other online games. This Chakra actually has varying effects on different tribes. Deva/Garuda increase their damage if you invest in this chakra, while other tribes get only resistances if they add Mental chakra. In short, only the D/G tribe benefit from this.
Chakra of Nerve Dexterity for short. It determines your evasion, adds more defense, and also increases your chance to hit others. For the Karya class, as well as D/G's, this actually increases their damages.
Chakra of Muscle Strength. Increases damage for melee tribes.
When a character reaches level 30, he/she can choose a god (Vishnu, Brahma, Shiva) to serve to. In a certain map called Kruma, one can kill any who doesn't belong to his/her god to gain "master point", which is needed to have the special skills called "God Skills".

Flyff ( Fly For Fun)


Flyff

Flyff, short for 'Fly For Fun', is a free MMORPG made by the Korean company Aeonsoft, a subsidary of GALA Inc. As the name implies, players can fly around the world using boards, brooms or other devices (Premium Items). It also offers player vs. player (pvp) as well as 120 levels of character progression.





Game mechanics
Flyff's interface is similar to many other MMORPGs. Characters defeat monsters for experience points, which add up to level-ups. Food can be used by the character to restore lost health, but has a cool-down time after each use. If a character reaches 0 HP, or goes below this, they die. Dead characters can respawn at the nearest town or Lodestar; at a predetermined location visited and set by a Pang's Lodelight; on Kebaras Island if they are criminals; or get resurrected by an Assist with the Resurrection skill. Whenever a character dies, they also lose 3% exp, and a golden, rotating "Exp box" appears where they died. This box only remains in the location of their death for 30 minutes and will disappear after the countdown is over. Characters may regain 0.9% of their lost exp if they activate this box.

Layout of the Status Window

The Status Window, with the bars labeled.
A Status Window may be displayed to show some basic information about the character. The window shows the character's name at the top left, as well as the level of the character to the right of the name. A character portrait is also shown below the name. Next to the portrait is a set of five bars displaying different values.
HP - The HP bar shows the current and maximum health points.
MP - The MP bar shows the current and maximum mana points.
FP - The FP bar shows the current and maximum fatigue points, which are used to execute skills not requiring MP.
EXP - The EXP bar shows a character's current experience points as a percentage. When the EXP bar reaches 100%, the character advances a level.
SXP - In the Version 7 Update the PXP bar was replaced by the SXP bar. The SXP bar fills up at 3x the normal rate of the exp bar, each time it fills up, you gain one skill point to allocate into any skill in your skill tree. Essentially you get 3 skill points per level.

Status points

When a character levels up, two status points are given to use toward advancing any of the character's stats. The status points do not have to be used immediately and can be left to accumulate. However, unused status points are not in any way beneficial.
Strength - Strength is the main factor in determining the melee damage dealt by any weapon except a wand or bow. Strength also extends the duration of a few Mercenary and Knight buffing skills.[citation needed]
Stamina - Stamina determines a character's maximum HP, maximum FP, and Defense Rate. Stamina is arguably the only stat that is useful to all four classes.
Dexterity - Dexterity, also known as Alacrity, determines a character's attacking speed, dodge rate and accuracy. It also increases damage dealt with a Bow. One point is added to the dodge rate for every two points of Dexterity. For every 10 points, Jesters gain a 4% increase in their critical hit rate, and all other classes gain a 1% increase.
Intelligence - Intelligence determines a character's maximum MP, the Magical Resistance rating, as well as how potent spells are, including damage, the duration of Assists' and Ringmasters' buffs, and the amount healed by healing spells. Intelligence also determines the damage of the two AoE skills given to the second jobs of Assist, Merkaba Hanzelrusha of Ringmasters and Bgvur Tialbold of Billposters.

Audition Online r u Worhy?


Audition Online

Audition Online (Korean: 오디션 온라인), also known as Dancing Paradise in Japan, is a downloadable Multiple Online Casual Game produced by T3 Entertainment. Originally started for and still popular in Korea, Audition Online has since been distributed into many different other regions and/or countries - Audition versions for Hong Kong, Thailand, China, Japan, Vietnam, Taiwan, South-East Asia, and the Philippines. Brazil will also be getting their own Audition game service, after signing a $1 million dollar license with Yedang Online and T3 Entertainment. Audition Online is free to play, using the popular Virtual Asset Sales (VAS) model (as officially called, while in China it is called Virtual Item Trading or VIT) or a cash shop system that allows users to use real money to purchase ingame clothes, accessories, etc. to dress up their avatars. The game is similar to Bust A Groove, but takes a different approach, besides the fact that it is a multiplayer online casual game.

History
Audition Online is based off the popular comic Audition that is read by young adults of South Korea. Audition was released to Korea, and then began to open servers in other Asian countries including: Hong Kong, Japan, Philippines, Vietnam, Taiwan, Thailand, and most recently Southeast Asia. Audition was also released to a "global" audience at one point, which largely consisted of American and Vietnamese players. Updates to Global Audition were stopped due to hacking and so the server was shut down. Audition Korea continues to be the most updated version with a very large support base and weekly updates.
Electronic Times Internet, an IT news website, reported that Audition reached 50 million registered users in China, with 400,000 concurrent players. Baidu, the Chinese search engine, revealed that Audition ranks first in all its searches, and is ahead of games like Crazy Racing and World of Warcraft.