Bajong's Blog

Tuesday, February 06, 2007

Flyff ( Fly For Fun)


Flyff

Flyff, short for 'Fly For Fun', is a free MMORPG made by the Korean company Aeonsoft, a subsidary of GALA Inc. As the name implies, players can fly around the world using boards, brooms or other devices (Premium Items). It also offers player vs. player (pvp) as well as 120 levels of character progression.





Game mechanics
Flyff's interface is similar to many other MMORPGs. Characters defeat monsters for experience points, which add up to level-ups. Food can be used by the character to restore lost health, but has a cool-down time after each use. If a character reaches 0 HP, or goes below this, they die. Dead characters can respawn at the nearest town or Lodestar; at a predetermined location visited and set by a Pang's Lodelight; on Kebaras Island if they are criminals; or get resurrected by an Assist with the Resurrection skill. Whenever a character dies, they also lose 3% exp, and a golden, rotating "Exp box" appears where they died. This box only remains in the location of their death for 30 minutes and will disappear after the countdown is over. Characters may regain 0.9% of their lost exp if they activate this box.

Layout of the Status Window

The Status Window, with the bars labeled.
A Status Window may be displayed to show some basic information about the character. The window shows the character's name at the top left, as well as the level of the character to the right of the name. A character portrait is also shown below the name. Next to the portrait is a set of five bars displaying different values.
HP - The HP bar shows the current and maximum health points.
MP - The MP bar shows the current and maximum mana points.
FP - The FP bar shows the current and maximum fatigue points, which are used to execute skills not requiring MP.
EXP - The EXP bar shows a character's current experience points as a percentage. When the EXP bar reaches 100%, the character advances a level.
SXP - In the Version 7 Update the PXP bar was replaced by the SXP bar. The SXP bar fills up at 3x the normal rate of the exp bar, each time it fills up, you gain one skill point to allocate into any skill in your skill tree. Essentially you get 3 skill points per level.

Status points

When a character levels up, two status points are given to use toward advancing any of the character's stats. The status points do not have to be used immediately and can be left to accumulate. However, unused status points are not in any way beneficial.
Strength - Strength is the main factor in determining the melee damage dealt by any weapon except a wand or bow. Strength also extends the duration of a few Mercenary and Knight buffing skills.[citation needed]
Stamina - Stamina determines a character's maximum HP, maximum FP, and Defense Rate. Stamina is arguably the only stat that is useful to all four classes.
Dexterity - Dexterity, also known as Alacrity, determines a character's attacking speed, dodge rate and accuracy. It also increases damage dealt with a Bow. One point is added to the dodge rate for every two points of Dexterity. For every 10 points, Jesters gain a 4% increase in their critical hit rate, and all other classes gain a 1% increase.
Intelligence - Intelligence determines a character's maximum MP, the Magical Resistance rating, as well as how potent spells are, including damage, the duration of Assists' and Ringmasters' buffs, and the amount healed by healing spells. Intelligence also determines the damage of the two AoE skills given to the second jobs of Assist, Merkaba Hanzelrusha of Ringmasters and Bgvur Tialbold of Billposters.

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